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Switches and Variables - All Tied Together
As promised, here's how to limit the number of times the well from the last post tries to kill Chester, plus another example.

meetthemeese
Dec 29, 20206 min read
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![Tilesets And More [But Not Really]](https://static.wixstatic.com/media/b63de4_27c1a1de637343a5a2e06fb6e7c6bde3~mv2.png/v1/fill/w_571,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/b63de4_27c1a1de637343a5a2e06fb6e7c6bde3~mv2.webp)
![Tilesets And More [But Not Really]](https://static.wixstatic.com/media/b63de4_27c1a1de637343a5a2e06fb6e7c6bde3~mv2.png/v1/fill/w_656,h_287,fp_0.50_0.50,q_95,enc_avif,quality_auto/b63de4_27c1a1de637343a5a2e06fb6e7c6bde3~mv2.webp)
Tilesets And More [But Not Really]
Here's part 2 of the basic RM2K tutorial, covering the rest of the basic visual aspects of the editor.

meetthemeese
Oct 15, 20205 min read
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Where it All Begins
This series of tutorials is going to be a walk-through of the development of a simple, short game on RM2K. It'll cover just the basics.

meetthemeese
Oct 12, 20208 min read
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